John Carmack on the mistakes around Quake that ruined id software

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There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of

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John Carmack on the mistakes around Quake that ruined id software

There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of

Source: twitter.com/id_aa_carmack (230 points, 99 comments) Hacker News discussion

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