John Carmack on the mistakes around Quake that ruined id software
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of
- Imported
- Hacker News
- twitter.com/id_aa_carmack
- 0
- Views: 18
- Bookmark
- 0
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of
Source: twitter.com/id_aa_carmack (230 points, 99 comments) Hacker News discussion
Reader Support
Support WebNovare
Send a crypto tip if this article helped you.
Log in or register to like, bookmark, watch tags, and comment.
Comments
No comments yet.
Log in or register to join the conversation.